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Mercury Hg PSN

Mercury Hg is a puzzle-platform game developed by British studio Eiconic Games and published by UTV Ignition Games. It is the third entry in the Mercury series. The goal is to navigate a blob of mercury to a goalpost by tilting the stage without losing all of the mercury. The mercury can be split apart into multiple blobs, change colors using Paintshops, and be remerged into a new color. In addition, the game utilizes an online leaderboard, ghost sharing, and the ability to insert music into the levels.

Mercury Hg PSN

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The mercury blob can be split up into multiple blobs using sharp corners of the stages and can be remerged by making contact with each other or remerge instantly with a press of a button, however, using the latter method will cost players a few seconds.[3] The blob of mercury can change color by moving under Paintshops or merging with other blobs of mercury of different colors. Stages feature color-dependent tiles that activate pathways toward goalpost and tiles are blocked by invisible barriers unless the mercury is a specific color.[4]

Across the base game and DLC, there are a total of 120 levels named after chemical elements and organized on a periodic table with the last two being fictional elements due to the periodic table ending at 118.[5] Each level has achievements for completing the stage within the time limit, obtaining all atoms, and completing with 100% of mercury remaining. All achievements can be obtained individually via multiple playthroughs. Collecting achievements allows players to unlock bonus levels and challenge levels. In bonus levels, players start off with an insufficient amount of mercury and must collect mercury vials scattered across the stage in order to obtain 100% mercury and complete the level. In challenge levels, players have a set group of levels that must be completed in succession and meet a specific set of goals that vary between Challenge levels. The objectives range from completing set levels within a time limit, a certain amount of mercury, or obtaining a certain amount of collectibles.[2]

Mercury Hg was developed by a five-man team known collectively as Eiconic Games for the Xbox 360 and PlayStation 3. It was announced in E3 2011.[6] Dave Pollard served as co-producer alongside James Boulton, and co-directed the game with Simon Credland. Neal Jones and Graeme Monk served as designers.[7] The music was created by two independent artists: Jilk and Sugar Jesus.[5] UTV Ignition Games approached Eiconic Games based on Graeme Monk's previous involvement with Archer Maclean's Mercury and due to previous development team, Ignition Banbury, no longer existing. UTV Ignition Games requested the game to be a modernized version of the series and appeal to a wider audience.[8] Credland created the art style, which was inspired by Portal and Wipeout.[5] Developing the game for PlayStation 3 and Xbox 360 allowed Eiconic Games to make the mercury more accurate and behave with better physics.[8] The title is a play on words for Mercury HD.[9][10] Eiconic Games tailored the levels to never take more than two minutes to complete, in order to reduce the frustration of players of losing a level.[5]

Mercury Hg was well received, holding an aggregated score of 74 out of 100 on Metacritic based on 14 reviews.[15][16] IGN praised the game as fun and satisfying, particularly appreciating its replay value.[9] GamePro applauded the puzzles for being engaging and calling the game a "fun and breezy diversion".[17] GameSpot highlighted the visual style and periodic table theme as standout elements.[2] PlayStation Official Magazine also gave praise to the theme and design of the game, which they felt gave it a "Truly distinctive feel."[22] Machinima and GamesRadar+ complimented the music customization feature.[10][18] Official Xbox Magazine noted the game would be more appealing to speedrunners.[20] GameZone highlighted the accuracy of the mercury physics stating that it reacts like a real liquid would and that it breaks apart convincingly.[19]

Common criticism among reviewers was the game being too easy and the lack of additional content. Both GameSpot and Official Xbox Magazine criticized the game for lacking the party games from its predecessor, Mercury Meltdown.[2][20] GamePro was disappointed in the lack of multiplayer and felt the game was more suited to an iOS release.[17] GamesRadar+ criticized the game for not taking full advantage of the game's premise of controlling mercury, and for the imprecise motion controls of the PS3's DualShock 3 controller.[18] GameZone was also critical of the Sixaxis motion controls and disappointed in the lack of a level creator feature.[19]

The last trick to learn is the occasional need to use an edge of a wall to split the mercury blob in half, send both halves through different colour gates, and then rejoin them, with the two colours mixing to become an entirely new colour.

Like most puzzle games, the initial premise is deviously simplistic. A blob of mercury is splodged onto a maze suspended in mid-air. Instead of taking direct control of the mercury itself, you're instead challenged with the irritatingly satisfying task of pitching the stage itself to move the mercury around. Watching the liquid seep and roll across the surface is an enjoyable past-time in of itself. But there's more to Mercury than that.

At heart this is a puzzle game, so you'll need to navigate stages as quickly as possible, flipping switches and coveting an appropriately themed chequered flag tile that marks the end of the level. Danger comes in the form of unbuffered edges, meaning if you're not delicate with your mercury it'll blob over the edge and you'll lose. You're able to scatter some of your mass and still complete the level, at the expense of a depleted score tally.

Each stage has multiple tiers of challenge. There are items to collect, time quotas to beat, score challenges to pass and mercury mass requirements to achieve. In essence, to pass all four in one attempt you'll need to play a perfect run. Do so and you stand a chance of topping the online leaderboards and your ghost data uploaded, ready to be courted by potential challengers to your throne. You'll also unlock scientific icons that help you to open up more groups of levels and subsequently uncover the entirety of the periodic table.

The main objective in Mercury Hg is to move your little blob of mercury from one end of a level to another by tilting the floor it stands on rather than by moving the blob directly. You'll need to navigate your way past holes in the floor, over ramps, avoid getting pushed off the edge by magnets and make clever use of colour changers - including mixing colours up - to make it to the end successfully. As such, it's probably quite a good game for testing and improving your hand-eye co-ordination - throw in the puzzles, where you have to think about how best to get past the obstacles and finish the levels, and you've got quite a good mental workout, but in a different way to Brain Training.

This is a slick and stylish puzzle game, that will bring back memories of Marble Madness, for gamers of a certain age. Presented beautifully, and with very intuitive controls, you must move a blob of mercury through increasingly difficult mazes, simply by using the left analog stick. The high-definition visuals and great soundtrack lend Mercury HG a very polished feel. As an added bonus, you can also choose to listen to your own music files whilst playing the game.

Archer Maclean's Mercury for PSP was one incredibly enjoyable arcade-like experience where you tilt stages in order to guide a blob of mercury. However, it's not just a Super Monkey Ball rip-off as the mercury can split, change colours, and combine again so you can solve various puzzles. It's a mind-bending puzzle/action hybrid that'll have you hooked for hours. Anyway, a sequel titled Mercury Meltdown came out for PSP, PlayStation 2, and Wii and its most recent iteration finally arrived on PlayStation 3 and Xbox 360 in 2011. This version is bursting with loads of challenging stages and even has two DLC packs to offer even more content.

Human toxicity varies with the form of mercury, the dose and the rate of exposure. The target organ for inhaled mercury vapor is primarily the brain [5]. Mercurous and mercuric salts chiefly damage the gut lining and kidney [5], while methyl mercury is widely distributed throughout the body [5]. Toxicity varies with dosage: large acute exposures to elemental mercury vapor induce severe pneumonitis, which in extreme cases can be fatal [5]. Low-grade chronic exposure to elemental or other forms of mercury induces subtler symptoms and clinical findings, as discussed hereinafter.

Mercury exists in nature primarily as elemental mercury or as a sulfide and is found in the earth's crust at approximately 0.5 parts per million. Atmospheric exposures occur from outgassing from rock or through volcanic activity. Human sources of atmospheric mercury include coal burning [9] and mining (mercury and gold in particular). Atmospheric elemental mercury settles in water, where it is converted by microorganisms into organic (methyl or ethyl) mercury, which is ingested by smaller creatures which are eventually consumed by larger fish. Fish at the top of the food chain (e.g., tuna, swordfish, or shark) may concentrate considerable mercury in their tissues.

Human mercury exposures occur chiefly [7, 8] through inhalation of elemental mercury vapor via occupational or dental amalgam exposure or through ingestion of mercury bonded to organic moieties (methyl, dimethyl, or ethyl mercury), primarily from seafood. Most human metallic mercury exposure comes from mercury vapor outgassing from amalgam fillings, at a rate of 2 to 28 micrograms per facet surface per day, of which about 80% is absorbed, according to the World Health Organization [7, 8] and Berglund et al. [10]. A less common source of mercury vapor is spilled mercury [11], and there is a report in the literature of Idiopathic Thrombocytopenic Purpura [12] caused by vacuuming spilled mercury (thereby producing a major acute exposure to mercury vapor). 041b061a72

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